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AI Insights · Timothy · October 2021

Top 5 Slime Games on iOS in Central America: Q3 2021

Discover the performance trends of the top 5 slime games on iOS in Central America during Q3 2021, including downloads, revenue, and active users.

Top 5 Slime Games on iOS in Central America: Q3 2021

In the third quarter of 2021, the top 5 slime game applications on the iOS platform in Central America showed varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these apps.

Super Slime Simulator by Dramaton LTD saw a fluctuating pattern in its weekly downloads, starting at around 3.3K and ending the quarter at approximately 1.3K. The weekly revenue for this app peaked at $80 in late June and experienced a significant drop throughout the quarter, closing at $20 in the final week of September. Weekly active users started at 5.3K, dipped to a low of 2.5K in early September, and then slightly rebounded to 3K by the end of the quarter.

Goo: Slime simulator, ASMR from Exomind LTD displayed a notable increase in weekly downloads mid-quarter, reaching 4.7K in the week of August 16. Weekly revenue showed a high of $240 in early August and remained relatively stable, concluding at $159 in the last week of September. The app's weekly active users also saw a peak of 3.4K in mid-August before stabilizing around 1.4K towards the end of the quarter.

Makeup Slime Game! Relaxation by Shanze Shafique had a steady performance in weekly downloads, averaging around 700 to 800 downloads per week towards the end of the quarter. Weekly active users for the app showed a stable increase, starting at 2K in late June and closing at 2.5K by the end of September.

Jelly: Slime simulator, ASMR from Index Zero experienced a significant spike in weekly downloads in mid-July, reaching 3.4K. However, the numbers dropped to below 1K by early August. The app's weekly revenue peaked at $216 in late July but experienced a sharp decline to zero by early August. Weekly active users mirrored the download trend, peaking at 3.9K in mid-July and then gradually dropping to 1.1K by the end of the quarter.

Virtual Slime by Cider Software LLC had a relatively stable performance in weekly downloads, averaging around 300 throughout the quarter. The weekly revenue remained minimal, peaking at $35 in early August. Weekly active users showed a consistent trend, starting at 1.1K in late June and remaining around 1K through the end of September.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021